Mobile gaming has been proven to be very profitable, with games such as Clash Of Clans, Summoners War and Puzzle and Dragons pioneering the mobile gaming market. It's no wonder tons of companies all over the world wants a piece of this pie. Now, we take a look at what Hyper Heroes offers.
Mobile gaming has been proven to be very profitable, with games such as Clash
Of Clans, Summoners War and Puzzle and Dragons pioneering the mobile gaming
market. It's no wonder tons of
companies all over the world wants a piece of this pie.
This mobile gaming trend
has led to a slew (which is an understatement) of second rate mobile-apps
wishing to make it half as big, if not as big, as the mobile giants we come to
know of now.
One of their (odd) ideas
to capture the mobile market much easier and much quicker is to make the game
play HIGHLY SIMILAR to proven titles. Another idea is to add in characters from
famous anime and video games, then just slightly change the name or looks.
PLENTY of games do both ideas.
Hyper Heroes is
unfortunately one of those games.
HOWEVER!!
Hyper Heroes, despite how
I'll be pretty derisive to it, can be separated from the turd pack that's
littering the App Store and Google Play.
MOBA STRIKE !!
It's what the header
says.
Hyper Heroes boasts a marble-like gameplay, and I was impressed by this innovation. Until I found
just a little bit recently that the gameplay tapers off from Monster Strike, which, apparently is a popular mobile game in Japan that also found its way on the 3DS,
also in Japan. It's a neat little game with simple graphics so I suggest you go
try that as well :)
Basically, the gameplay
goes like this: you hold your finger over your screen when it's your turn, and
pull them like a slingshot towards your enemy, and you will see them dash or
bounce around your enemies to deal damage. Aiming well is key, especially
against bosses or hard obstacles. If you know how the PC88 game Ys 1 works,
then that's how it goes. You bump into enemies and treat your characters like
some sort of marble figure. By marbles I mean the spherical stuff you used to
play with as a kid, not the tiles.
Anyway, Like I said, it
copies off Monster Strike in terms of gameplay and I swear some of the sounds
may have come from there, and there's more!
Plenty of the characters
(and when plenty I mean ALL of them) are based off popular heroes and champions
from the long-time PC hits DOTA 2 and League of Legends. For comparison, the
Hero Sword Sage of Hyper Heroes bears striking resemblance (pardon the pun) to
DOTA 2's Juggernaut and a hero named Slashy Bushi is based on Yasuo of League
of Legends. Look em up, I'm not kidding!
So what this game
basically offers you is DOTA/LOL Monster Strike. In 3D. With a couple of maybe
stolen assets here and there but I can't really verify or that I'll claim due
to fear of slander or libel.
But if this is your kind
of time-waster for the mobile then it's worth checking out, just to see how
your favorite midlane champ transitioned to Hyper Heroes.
PUSHING THE COPYCAT ENVELOPE
Sounds like I'm going off
on a tangent here, and claiming that it's just a clone of a mobile game with
renamed champions, but trust me, this is maybe the kind of treasure that games
like these on this line of genre really needs.
It's got good graphics. The
3D isn't really PS3 tier or on par with other graphic-heavy mush that Gameloft
releases on mobile, but it's good. And it works. Artstyle is gorgeous. The look
and feel of Hyper Heroes does make Monster Strike look like a measely flash
game off Y8. I can't really complain or praise it as much as I did in this
paragraph.
The musical score is also
passable for the mobile game genre. Going over the voices, you can hear the
accent of Taiwanese or Chinese dubbers speaking in English but at least all of
the characters have a decent line or two, compared to Summoners War's grunts
and shouts only.
And for me really, the
appeal to this is collecting your favorite MOBA expys and just the fun in
slogging them thru minions and large bosses. There's also plenty of modes that
were present in other mobile RPGs to break the monotony of the campaign mode.
For support, I guess it's
fine since they keep an open and active Facebook page and give good
compensations for server hiccups, which we will get to in a moment cause that's
part of the negatives really.
These are the kinds of
things Taiwan mobile hit Tower of Saviors did in spite of being a Puzzles and
Dragons clone. If you're gonna copy something might as well innovate, and
somehow 90KM Limited, the creator of Hyper Heroes, did this in decent fashion.
NOT-SO-HYPER MOMENTS
Like I said, the servers
aren't really built or configured to be reliable for mass public consumption
and 90KM knows this, hence the reason they chunked it up to a bunch of
generic-sounding server names like EU-001 or NA-006 (Feels like a Vault number
to me really).
Hand in hand, these two
things (Server crashes and separation of servers) try to solve problems and
create problems of their own. Servers are terrible, so they split it up to control
the flow of data, while keeping the communities separated and not giving the
game the community boost it really needs.
It's a new game, but it's
been kinda quiet for some time that I've been playing it. The social factor
isn't too big here so that's inherently a problem if I say so myself.
And another core problem
of this game is that it can get boring really fast. Not just because the
community is near inexistent, but because the gameplay itself can become very
stale very fast. Sure I highlighted it as a positive that they added plenty of
things to do but if you're one of those hardcore casuals (the most common
oxymoron that I use) who want in on the ingame content, you're gonna get in.
So you can see all the
problems plaguing the game which while I understand that this game is new and
the company looks fairly new into the mobile venture, I do hope they will sort
out these kinks I mentioned above.
A DISPLAY OF EFFORT
All things said and done,
as a video game enthusiast (I don't wanna use a cringey term such as gamer,
which by the way are mostly used by Skyrim nerds), Hyper Heroes feels like it's
Hyper on heart with regards to what it tries to do and innovates on what already
exists. I love how the game looks and feels despite all the server mishaps I
experience almost everyday. It's got it's own charm which I'm happy to see
here.
I want this game to grow
and improve on their strengths and repair their problems pronto, but I'm honest
to goodness amused by the Facebook team addressing their problems in an honest
and cheerful manner. So that's looking a little on the bright side.
There's another
motivation to go on with this that others may not see: They know they're copycats.
And they know they have to step their game up and innovate further to maintain
and grow their fanbase. I admire them somewhat for this and I really expect
great things from 90KM and Hyper Heroes.
This ends my review, I
hope you enjoyed it and if you need a tl;dr on this you can always email or
comment down below, so we'd know what you think of this review. Till then,
adios every-nerdy! Thanks for reading.
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