NVIDIA Enables Ray Tracing on GeForce GTX 1060 6GB and Higher

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NVIDIA’s Ray Tracing sees some impressive visual enhancements. That’s already an established fact. However, up to this date, there are only three games that support the feature – Shadow of the Tomb Raider, Metro Exodus and Battlefield V. Now, if you’re still hyped up for Ray Tracing but you’re stuck with Pascal GPUs GTX 1060 6GB or higher, you’re in luck, well, sort of. NVIDIA has just enabled Ray Tracing on those cards.

Here's the full list of the GTX GPUs that support Ray Tracing:

GeForce GTX 1660 Ti
GeForce GTX 1660
NVIDIA TITAN Xp (2017)
NVIDIA TITAN X (2016)
GeForce GTX 1080 Ti
GeForce GTX 1080
GeForce GTX 1070 Ti
GeForce GTX 1070
GeForce GTX 1060 6GB

However, the question remains, if Ray Tracing takes such a huge toll even on the new RTX cards, should you even bother running on Pascal cards? We’ve done a quick test equivalent to doing math on a napkin tissue paper with the baseline GTX 1060 6GB with Shadow of the Tomb Raider’s Benchmark Tool to find out, with Ray Tracing set to Medium to at least see a viewable and realistic difference. And yeah, next time it's going to be on Afterburner.

Shadow of the Tomb Raider is quite a CPU and GPU intensive title on PC, even more so when you want to get decent quality and frame rate. Turning on Ray Tracing would add up to the load, we’ll be testing it out on a GTX 1070 and a GTX 1080 in the coming days as well, and if more games would come with Ray Tracing support. NVIDIA also has a couple of tech demos you can download, so we'll try there as well.

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