Lenovo is announcing updates to its portfolio of education solutions to support schools adopting new curriculums and pedagogy
Lenovo is announcing updates to its portfolio of education solutions to support schools adopting new curriculums and pedagogy as they head back to class in the Fall during the global health crisis.
More than 1
billion students, over 90 percent of the world’s learners, have been impacted
by school closures in 2020. In response to disrupted school calendars,
educators are implementing distance learning programs and hybrid learning
scenarios – a combination of distance and in-classroom learning. Schools and
districts require education-ready devices, more secure platforms, as well as
compelling and effective digital content to engage students under changing learning
conditions. From purpose-built laptops and tablets, software and content for
education to immersive learning with virtual reality (VR) solutions, Lenovo is
providing teachers and students the tools needed for schools’ expanding digital
ecosystems.
Lenovo PC Devices Built for Education
Schools must enable a future-ready education experience and help teachers inspire student engagement through effective collaboration beyond the classroom. Lenovo PC devices are durable and impact resistant, optimized for tech-enabled learning and designed with robust security and manageability.
We understand the current challenges and can help develop customized education solutions that focus on enhanced security, innovative tools, software and support that stand up to varied learning environments.
Lenovo’s broad education portfolio is further expanded with the addition of two new laptops powered by the AMD 3015e Mobile Processor with Radeon™ Graphics. Built with AMD’s advanced “Zen” processor technology, the 3015e Mobile Processor delivers snappy responsiveness, smooth video streaming and great battery life on the new laptops that also include Quick Charge that can provide up to 80% power in sixty minutes.
Lenovo 100e 2nd Gen features Windows 10 and
includes WiFi 6 support[iii] to improve connectivity to online learning
resources and video conferencing. Engineered with reinforced ports and hinges
with mechanically anchored keyboards, the 100e is designed to withstand the
rigors of today’s hybrid learning environment.
Lenovo 300e 2nd Gen shares the same connectivity and rugged features and adds the Yoga form factor. The multimode laptop offers greater flexibility for an enhanced learning experience and includes pencil touch and an optional garaged pen for more accurate device interaction.
Available in
September 2020, Lenovo 100e 2nd Gen with AMD 3015e will start from $219 and
Lenovo 300e 2nd Gen with AMD 3015e will start from $299.
Lenovo 300e 2nd
Gen
Lenovo 100e 2nd Gen

To help schools
build and expand their hybrid learning programs, Lenovo curated a suite of
software options that work seamlessly with student devices. These solutions
include Cyber Security & Student Safety, Remote Class Management, and
Instructional Resources. For example, Lenovo is collaborating with Exploros™, a
teacher-guided social instructional platform, to offer its software to assist
teachers in staging powerful learning experiences, whether the learning takes
place in a physical or virtual classroom.
VR Classroom 2 — Immersive Learning Made Easy for 21st Century Education
The Lenovo VR Classroom 2 is now on sale in North America, and available soon in select markets around the world. A complete solution for teaching with VR, it includes a seamless combination of hardware, content, device management, training, and support.
Today’s digital-native students expect technology to help bridge the gap in learning, collaborating, and sharing knowledge. Through VR students are immersed in experiences that enable learning beyond the classroom to foster deeper understanding of complex concepts, knowledge retention, and empathy. Now, with all the distractions of the home potentially impacting students in distance learning scenarios, VR Classroom 2 offers students and teachers a visually and audibly isolated environment to fully engage with instructional material.
“From virtual tours to stimulating math and science lessons, more educators are understanding the value of immersive learning with VR. Lenovo’s goal is to provide teachers with a solution that’s easier to deploy and manage inside or outside the classroom, so they can stay focused on kids’ learning,” said Rich Henderson, Director of Global Education Solutions at Lenovo.
The new educational VR solution comes with the Lenovo Mirage VR S3, an all-in-one headset specifically designed for enterprise and education. Featuring a 4K display for clear visuals, the headset can be used with or without the provided controller and has an easy to clean face plate suitable for mass use. Built with integrated audio and up to three hours of battery life[iv], the new VR headset is rugged, light weight, and ready to use on campuses and throughout districts.
The Lenovo VR Classroom 2 is powered by the ThinkReality™ platform, making it simple for a district’s IT staff to deploy a fleet of headsets with online device management. Using LanSchool Air for classroom management, teachers can remotely manage and control all of a class’s devices from a single source.
VR Classroom 2 is supported by Lenovo Integrated Solutions Support (LISS), providing end-to-end support from expert technicians and engineers. LISS gives customers hassle-free support for their entire Lenovo solution, including a dedicated phone line for quick access to a team of technical experts and engineers, faster resolution time, and proactive case management and escalation assistance.
Lenovo is partnering with world-class software developers and content creators to provide students experiences far beyond the confines of their desks in the classroom or at home. These apps and content come pre-installed:
Veative Limited – Veative Labs, a leading
provider of immersive learning solutions, developed this application
specifically for VR Classroom 2. It features 40 VR modules including science,
mathematics and virtual tours. Users also have option to upgrade to Veative
Lab’s full library of 550 interactive STEM modules either on Lenovo computers
or on VR Classroom 2.
VICTAR VR – Dev Clever, a leading developer
of mobile and immersive experiences, has developed VICTAR VR, an integrated
virtual reality careers platform. The platform is designed to engage with
students using interactive environments to gamify the journey of self-discovery
for young people as part of career planning.
Wild Immersion – A virtual wildlife reserve
that shows animals in their natural habitat through 360° immersive experiences.
The videos are self-guided activities, where students work independently to
experience the wonder and awe of animals, as well as come to understand the
challenges of nature conservation.
Images | Lenovo
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